AI_for_biomedical_students

Basics of AI

This is actually an interactive animation that students can play around. Like what happens if they click on this neuron? This neuron will send out an impulse that triggers other neurons. And then over time, these, as I start clicking on these connections will get sort of reinforced or not, and these connections will get sort of amplified over time. So this is how biological neural networks learn.

So if somebody has been bitten by a dog and this is done in therapy, you’re sort of really afraid of dogs. You can’t, you want to avoid them. But that’s not the way to sort of get over the fear of these, of dogs. You repeatedly expose yourself to dogs and say, well, they’re not so bad.

As time goes on, I can repeatedly give signals to these neurons and they are sending signals to each other and these connections get reinforced over time. And this is what’s called Hebbian learning.

In today’s day and time we hear about big data. That is, for example, in this particular case, each of these dots may be a single cell. Each cell has thousands of genes within them. There is no way we can visualize this huge amount of data. But using the magic of a machine learning algorithm, say a neural network or something called PCA, I can squish this data down into this three dimensional plot and I can play around with this data.

So for example, this particular cell maybe is associated with a disorder. How far apart you are from each other tells you what different diseases each of these cells have.

🎮🛠️ Understanding how neural networks work

🎮🛠️ Activity using Google QuickDraw

Google Quick, Draw! is a fantastic tool for introducing artificial intelligence to children because it turns complex concepts like machine learning and neural networks into a game.


Activity 1: The Human vs. AI Challenge

Objective: Understand that AI doesn’t “see” like we do; it recognizes patterns in data.


Activity 2: Exploring the “Brain” (Neural Networks)

Objective: Learn how a computer connects visual patterns to labels.


Activity 3: The “World Museum” & Data Bias

Objective: Understand that an AI is only as “smart” as the data it is fed.


How it Works: Behind the Scenes

To help the students visualize how the “guessing” actually happens, you can use this interactive simulation to show how a simple network processes information.

Teacher Tips for Implementation

  1. Iterative Learning: Encourage students to try drawing the same object three times. Ask them: “Did you change your drawing style to help the AI understand better?” This introduces the idea of Prompt Engineering.
  2. The “Failure” Discussion: When the AI fails, ask why. Is the drawing too messy, or has the AI just not seen enough examples of that specific style?
  3. No Tech Version: If computers are limited, have one student “train” another by showing them 10 very specific ways to draw a “Dog” (e.g., only drawing the ears). Then, see if a third student can guess the “Dog” based only on the ears.

🎮 Activity on what is PCA doing